I was just asked:
Hello desandro! I'm a new developer.
elem.addEventListener( startEvent, this );
I wonder what is this
means. I'm confused. [edited]
Confusing, indeed! this
in JavaScript is difficult to learn, and especially tricky to understand when used in event listeners.
Let's take a step back and look at a simplified example. Here is a demo for a mouse-draggable element.
var dragElem = document.querySelector('.draggable');
var x = 0;
var y = 0;
var dragStartX, dragStartY, pointerDownX, pointerDownY;
dragElem.addEventListener( 'mousedown', function( event ) {
dragStartX = x;
dragStartY = y;
pointerDownX = event.pageX;
pointerDownY = event.pageY;
window.addEventListener( 'mousemove', onmousemove );
window.addEventListener( 'mouseup', onmouseup );
});
function onmousemove( event ) {
var moveX = event.pageX - pointerDownX;
var moveY = event.pageY - pointerDownY;
x = dragStartX + moveX;
y = dragStartY + moveY;
dragElem.style.left = x + 'px';
dragElem.style.top = y + 'px';
}
function onmouseup() {
window.removeEventListener( 'mousemove', onmousemove );
window.removeEventListener( 'mouseup', onmouseup );
}
See the Pen Draggable, single element by Dave DeSandro (@desandro) on CodePen.
To start dragging, I first add a mousedown
event listener. When triggered, I then add listeners for mousemove
and mouseup
. In onmousemove
is where I calculate and set the element's position. In onmouseup
, I remove mousemove
and mouseup
listeners to stop dragging.
This works just fine for a single element. Metafizzy plugins are designed to handle multiple instances on the same page.
var dragElems = document.querySelectorAll('.draggable');
for ( var i=0; i < dragElems.length; i++ ) {
var dragElem = dragElems[i];
}
One way to approach this is to wrap up the draggable code into its own big function and call that for each element. But I like to use classes with prototype
to handle multiple instances of the same behavior.
function Dragger( element ) {
this.element = element;
this.x = 0;
this.y = 0;
this.element.addEventListener( 'mousedown', this.onmousedown );
}
Dragger.prototype.onmousedown = function( event ) {
this.dragStartX = this.x;
this.dragStartY = this.y;
this.pointerDownX = event.pageX;
this.pointerDownY = event.pageY;
window.addEventListener( 'mousemove', this.onmousemove );
window.addEventListener( 'mouseup', this.onmouseup );
};
Now I need to add an event listener within the Dragger
class functions. But there is a problem. I want to use this
to reference the instance of the Dragger
class within the event handler functions. But functions added with addEventListener
will reference the bound element as this
, not the function or object.
dragElem.addEventListener( 'mousedown', function() {
console.log( this );
});
handleEvent
One solution is to use a little-known feature of browser JavaScript, handleEvent
. An object with an handleEvent
method will be triggered with when added with addEventListener
. Within the handleEvent
method, this
will refer to the listener object, not the element.
var listener = {
greeting: 'Hello ',
handleEvent: function( event ) {
console.log( this.greeting + event.type );
},
};
dragElem.addEventListener( 'mousedown', listener );
See simple handleEvent demo on CodePen.
The handleEvent
method can be used for multiple events. You can specify logic by using event.type
.
var listener = {
greeting: 'Hello ',
handleEvent: function( event ) {
console.log( this.greeting + event.type );
},
};
dragElem.addEventListener( 'mousedown', listener );
dragElem.addEventListener( 'mousemove', listener );
dragElem.addEventListener( 'mouseup', listener );
Back to the Dragger
class. So now I add the handleEvent
method to cooridate which event method to trigger. Then I can add this
as the event listener.
function Dragger( element ) {
this.element = element;
this.x = 0;
this.y = 0;
this.element.addEventListener( 'mousedown', this );
}
Dragger.prototype.handleEvent = function( event ) {
var method = 'on' + event.type;
if ( this[ method ] ) {
this[ method ]( event );
}
};
Dragger.prototype.onmousedown = function( event ) {
this.dragStartX = this.x;
this.dragStartY = this.y;
this.pointerDownX = event.pageX;
this.pointerDownY = event.pageY;
window.addEventListener( 'mousemove', this );
window.addEventListener( 'mouseup', this );
};
See the Pen Draggable event listeners, handleEvent by Dave DeSandro (@desandro) on CodePen.
So to the original question: this
can be used as an event listener as it has a handleEvent
method. That method then triggers other methods that match event.type
, like onmousedown
.
I learned the handleEvent
technique back in 2010. I use it in all the Metafizzy plugins. But JavaScript has come a long way in that time.
bind this
Instead of adding circuitry through handleEvent
, you can [specify this
with .bind()
](https://developer.mozilla.org/en-US/docs/Web/API/EventTarget/addEventListener#Specifying_this_using_bind().
The Function.prototype.bind()
method lets you specify the value that should be used as this for all calls to a given function.
Using bind()
has an additional benefit in that you can add multiple event listeners for the same event name.
this.element.addEventListener( 'click',
this.onElementClick.bind( this ) );
this.button.addEventListener( 'click',
this.onButtonClick.bind( this ) );
But, because bind()
returns a new function, you will need to keep track of that function if you want to remove it later.
this.handleElementClick = this.onElementClick.bind( this );
this.handleButtonClick = this.onButtonClick.bind( this );
this.element.addEventListener( 'click', this.handleElementClick );
this.button.addEventListener( 'click', this.handleButtonClick );
this.element.removeEventListener( 'click', this.handleElementClick );
this.button.removeEventListener( 'click', this.handleButtonClick );
Here's what the Dragger
class looks like using bind()
.
function Dragger( element ) {
this.element = element;
this.x = 0;
this.y = 0;
this.mousedownHandler = this.onmousedown.bind( this );
this.mousemoveHandler = this.onmousemove.bind( this );
this.mouseupHandler = this.onmouseup.bind( this );
this.element.addEventListener( 'mousedown', this.mousedownHandler );
}
Dragger.prototype.onmousedown = function( event ) {
this.dragStartX = this.x;
this.dragStartY = this.y;
this.pointerDownX = event.pageX;
this.pointerDownY = event.pageY;
window.addEventListener( 'mousemove', this.mousemoveHandler );
window.addEventListener( 'mouseup', this.mouseupHandler );
};
See the Pen Draggable bind this by Dave DeSandro (@desandro) on CodePen.
Arrow functions
With the new ES6 hotness, you can specify this
using arrow functions. Within an arrow function, this
will refer to the enclosing object.
function Dragger( element ) {
this.element = element;
this.x = 0;
this.y = 0;
this.onmousedown = ( event ) => {
this.dragStartX = this.x;
this.dragStartY = this.y;
this.pointerDownX = event.pageX;
this.pointerDownY = event.pageY;
window.addEventListener( 'mousemove', this.onmousemove );
window.addEventListener( 'mouseup', this.onmouseup );
};
this.onmousemove = ( event ) => {
var moveX = event.pageX - this.pointerDownX;
var moveY = event.pageY - this.pointerDownY;
this.x = this.dragStartX + moveX;
this.y = this.dragStartY + moveY;
this.element.style.left = this.x + 'px';
this.element.style.top = this.y + 'px';
};
this.onmouseup = () => {
window.removeEventListener( 'mousemove', this.onmousemove );
window.removeEventListener( 'mouseup', this.onmouseup );
};
this.element.addEventListener( 'mousedown', this.onmousedown );
}
See the Pen Draggable event listeners, arrow functions by Dave DeSandro (@desandro) on CodePen.
Personally, I'm not a fan of the arrow function technique for this scenario. It puts the method code inside another function, rather than outside on prototype
. But I'm including it for completeness.
Each technique has its own pros and cons. handleEvent
has served me well over the years, but I'm finding that I run into event name conflicts with big plugins like Flickity. So I'm starting to use out bind()
a bit more. But then I miss the elegance of adding just this
and not having to deal with extra event handler functions. Arrow functions, meanwhile, are just not for me.